{"id":4817,"date":"2026-07-29T05:19:45","date_gmt":"2026-07-29T05:19:45","guid":{"rendered":"https:\/\/rosalescomics.com\/games\/?page_id=4817"},"modified":"2026-07-29T07:33:23","modified_gmt":"2026-07-29T07:33:23","slug":"development","status":"publish","type":"page","link":"https:\/\/rosalescomics.com\/games\/?page_id=4817","title":{"rendered":"Development"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"4817\" class=\"elementor elementor-4817\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8b5e5b9 e-grid e-con-boxed e-con e-parent\" data-id=\"8b5e5b9\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-507c624 elementor-widget elementor-widget-heading\" data-id=\"507c624\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Dev Log<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-df36b4e e-grid e-con-boxed e-con e-parent\" data-id=\"df36b4e\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-165da78 elementor-widget elementor-widget-heading\" data-id=\"165da78\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">July 2026<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-98f30da e-grid e-con-boxed e-con e-parent\" data-id=\"98f30da\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6124a25 elementor-widget elementor-widget-n-accordion\" data-id=\"6124a25\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;default_state&quot;:&quot;expanded&quot;,&quot;max_items_expended&quot;:&quot;one&quot;,&quot;n_accordion_animation_duration&quot;:{&quot;unit&quot;:&quot;ms&quot;,&quot;size&quot;:400,&quot;sizes&quot;:[]}}\" data-widget_type=\"nested-accordion.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"e-n-accordion\" aria-label=\"Accordion. Open links with Enter or Space, close with Escape, and navigate with Arrow Keys\">\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-1010\" class=\"e-n-accordion-item\" open>\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"1\" tabindex=\"0\" aria-expanded=\"true\" aria-controls=\"e-n-accordion-item-1010\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> Heroic Sixes Dev Log <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-minus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h384c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t\t<span class='e-closed'><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-plus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H272V64c0-17.67-14.33-32-32-32h-32c-17.67 0-32 14.33-32 32v144H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h144v144c0 17.67 14.33 32 32 32h32c17.67 0 32-14.33 32-32V304h144c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-1010\" class=\"elementor-element elementor-element-b7d4f7b e-con-full e-transform e-flex e-con e-child\" data-id=\"b7d4f7b\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_translateX_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:-65,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-912ae19 elementor-widget elementor-widget-text-editor\" data-id=\"912ae19\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h1>Heroic Sixes Development Log<\/h1><h2>Week One: From Comic to Dice. Why Only 2D6?<\/h2><p>Heroic Sixes didn&#8217;t begin as a tabletop game.<\/p><p>It began as a superhero comic universe.<\/p><p>For years, characters, teams, villains, and stories have been created for Rosales Comics. Like many comic readers, I imagined what it would be like to step into those worlds rather than simply read about them. That question became the starting point for Heroic Sixes.<\/p><p>The first challenge wasn&#8217;t creating heroes. There were already plenty.<\/p><p>The challenge was creating a ruleset that stayed out of the way.<\/p><p>Modern tabletop RPGs often ask players to learn dozens of mechanics before the adventure truly begins. Multiple dice, long lists of modifiers, exceptions to exceptions, and hundreds of pages of rules can be rewarding for experienced groups, but they also create a barrier for new players.<\/p><p>So I started asking a simple question:<\/p><p><strong>What if nearly everything could be resolved with just two six-sided dice?<\/strong><\/p><p>Almost everyone already owns a pair of d6s. They&#8217;re inexpensive, familiar, and easy to read. More importantly, rolling two dice creates a probability curve instead of a flat distribution. Average results become common while extraordinary successes and disastrous failures remain exciting because they are rare.<\/p><p>That single design decision influences the entire game.<\/p><p>Instead of adding complexity through specialized dice, Heroic Sixes aims to create depth through player choices. Team composition, powers, equipment, and narrative decisions should matter far more than remembering which die to roll.<\/p><p>Keeping the system centered on 2D6 also makes it easier to teach. A new player can sit down, understand the core mechanic in minutes, and begin telling superhero stories instead of studying a rulebook.<\/p><p>Week One wasn&#8217;t about writing hundreds of powers or designing elaborate combat systems. It was about establishing a philosophy that every future rule must support.<\/p><p>If a mechanic makes the game more fun without making it harder to learn, it belongs.<\/p><p>If it only adds complexity, it probably doesn&#8217;t.<\/p><p>That principle will guide every decision moving forward.<\/p><p><strong>Next Week:<\/strong> Building the core resolution system and defining the six hero attributes.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-1011\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"2\" tabindex=\"-1\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-1011\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> Oldworld Caravan Dev Log <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-minus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h384c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t\t<span class='e-closed'><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-plus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H272V64c0-17.67-14.33-32-32-32h-32c-17.67 0-32 14.33-32 32v144H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h144v144c0 17.67 14.33 32 32 32h32c17.67 0 32-14.33 32-32V304h144c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-1011\" class=\"elementor-element elementor-element-9cfb7aa e-con-full e-transform e-flex e-con e-child\" data-id=\"9cfb7aa\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_translateX_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:-65,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1bcac0c elementor-widget elementor-widget-text-editor\" data-id=\"1bcac0c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h1>Oldworld: Caravan Development Log<\/h1><h2>Week One: From Short Film to Economic Simulation<\/h2><p class=\"isSelectedEnd\">Oldworld started as a simple story.<\/p><p class=\"isSelectedEnd\">The original idea followed a small group traveling toward the so-called \u201cOldworld\u201d in search of forbidden \u201cTek,\u201d while trying to survive drone attacks along the way. It was written as a short film, focused on the people they met and the decisions they had to make to keep moving. Yet there was far more lore than we had time to explore in such little time.<\/p><p class=\"isSelectedEnd\">This week was about changing the core question:<\/p><p class=\"isSelectedEnd\"><strong>What if you were the merchant instead of an adventurer?<\/strong><\/p><p class=\"isSelectedEnd\">Rather than a scripted, combat-led journey, like the film, the game now centers on the player building a trade life inside the same world. The goal is not to reenact the short film, but to expand the space it only briefly showed. Caravans, routes, and supply decisions become the structure of the experience.<\/p><p class=\"isSelectedEnd\">A key shift this week was moving away from treating the economy as a scoring system. Villages are not abstract \u201cbuyers\u201d or \u201cquest hubs.\u201d They are places with specific shortages and pressures. A farming town might be short on tools. A mountain settlement might be running out of grain before winter. Trading in the right goods at the right time changes what those places can actually do next.<\/p><p class=\"isSelectedEnd\">That idea is becoming the core of <em>Oldworld: Caravan<\/em>.<\/p><p class=\"isSelectedEnd\">Research focused on how to make trade feel like a system rather than a menu. That includes supply and demand changes over time, routes that become unsafe or profitable depending on conditions, and settlements that grow or decline based on what reaches them. Weather, distance, bandit activity, and local production all feed into that loop.<\/p><p class=\"isSelectedEnd\">Another early constraint was intentional: the player does not start as a leader of anything large. No empire, no organization, no management layer. Just a wagon, limited supplies, and a world that does not care whether the journey succeeds.<\/p><p class=\"isSelectedEnd\">Progress is meant to be earned in small steps.<\/p><p class=\"isSelectedEnd\">This week was not about content creation or worldbuilding in the traditional sense. It was about removing assumptions from the original concept and rebuilding it around player-driven movement and trade. The focus is on making the world respond to what is actually carried through it.<\/p><p><strong>Next Week:<\/strong> First version of the procedural world and initial trade route logic.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-1012\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"3\" tabindex=\"-1\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-1012\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> LPW Booker Simulator Dev Log <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-minus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h384c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t\t<span class='e-closed'><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-plus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H272V64c0-17.67-14.33-32-32-32h-32c-17.67 0-32 14.33-32 32v144H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h144v144c0 17.67 14.33 32 32 32h32c17.67 0 32-14.33 32-32V304h144c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-1012\" class=\"elementor-element elementor-element-a312e0d e-con-full e-transform e-flex e-con e-child\" data-id=\"a312e0d\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_translateX_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:-65,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateX_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_translateY_effect_hover_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3bf77e6 elementor-widget elementor-widget-text-editor\" data-id=\"3bf77e6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h1>LPW Development Log<\/h1><h2>Week One: Finding the Right Foundation<\/h2><p>Every game begins with an idea. This week wasn&#8217;t about creating flashy graphics or building championship storylines. It was about answering a much more important question:<\/p><p><strong>What kind of wrestling game should LPW be?<\/strong><\/p><p>There are countless wrestling games to draw inspiration from. Some focus on fast arcade action, others on deep management simulation, and a few attempt to recreate every aspect of professional wrestling. Before writing large amounts of code, I spent this week exploring those foundations.<\/p><p>The goal wasn&#8217;t to copy another game. It was to identify the mechanics that consistently make wrestling games fun, then determine which ideas belong in LPW and which should be left behind.<\/p><p>Several open source projects were examined to evaluate what could serve as a starting point. Rather than building every system from scratch, I&#8217;m looking for proven foundations that can be expanded into something uniquely LPW.<\/p><p>This research also helped define the overall vision for the project:<\/p><ul><li><p>Wrestling should feel dynamic rather than scripted.<\/p><\/li><li><p>Every promotion should develop its own identity.<\/p><\/li><li><p>Wrestlers should grow through experience, rivalries, and momentum.<\/p><\/li><li><p>Success should come from smart booking and long-term planning instead of simply having the biggest roster.<\/p><\/li><\/ul><p>Perhaps the biggest takeaway from Week One is that choosing the right foundation now will save months of redevelopment later. Building on a solid framework allows future updates to focus on new features instead of repairing core systems.<\/p><p>The groundwork has been laid. Next week shifts from research to experimentation as the first playable prototypes begin to take shape.<\/p><p><strong>Next Week:<\/strong> Prototyping the Core Gameplay.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b161e5e e-grid e-con-boxed e-con e-parent\" data-id=\"b161e5e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-608f2b3 elementor-widget elementor-widget-image\" data-id=\"608f2b3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1254\" height=\"1254\" src=\"https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow.png\" class=\"attachment-full size-full wp-image-4875\" alt=\"\" srcset=\"https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow.png 1254w, https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow-300x300.png 300w, https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow-1024x1024.png 1024w, https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow-150x150.png 150w, https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow-768x768.png 768w, https:\/\/rosalescomics.com\/games\/wp-content\/uploads\/2026\/07\/the-flow-100x100.png 100w\" sizes=\"(max-width: 1254px) 100vw, 1254px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Dev Log July 2026 Heroic Sixes Dev Log Heroic Sixes Development Log Week One: From Comic to Dice. Why Only 2D6? Heroic Sixes didn&#8217;t begin as a tabletop game. It began as a superhero comic universe. For years, characters, teams, villains, and stories have been created for Rosales Comics. Like many comic readers, I imagined [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"footnotes":""},"class_list":["post-4817","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/pages\/4817","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4817"}],"version-history":[{"count":13,"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/pages\/4817\/revisions"}],"predecessor-version":[{"id":4887,"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=\/wp\/v2\/pages\/4817\/revisions\/4887"}],"wp:attachment":[{"href":"https:\/\/rosalescomics.com\/games\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4817"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}